基于Matlab制作一款简单的龙舟小游戏
效果图:
没找到合适的背景就自己画了个,大家如果有更好看的可以换一下。。。
步骤
1 创建Axes及图片导入
窗口创建:
Mainfig=figure("units","pixels","position",[50 100 760 400],...
"Numbertitle","off","menubar","none","resize","off",...
"name","dragonBoat");
axes("parent",Mainfig,"position",[0 0 1 1],...
"XLim", [0 760],...
"YLim", [0 400],...
"NextPlot","add",...
"layer","bottom",...
"Visible","on",...
"YDir","reverse",...
"XTick",[], ...
"YTick",[]);
图片导入:
[bkg_C,~,~]=imread("river.png");
[boat_C,~,boat_Alp]=imread("boat.png");
[stone_C,~,stone_Alp]=imread("stone.png");
图片素材可以从这里拿哟
2 创建timer函数移动背景
DrawBkgHdl=image([0 760],[0 400],bkg_C);
t=0;
tempBkg_C=[bkg_C,bkg_C];
fps = 20;
game = timer("ExecutionMode", "FixedRate", "Period",1/fps, "TimerFcn", @dragongame);
start(game)
function dragongame(~,~)
t=t+6;
modt=mod(t,720);
newBkg_C=tempBkg_C(:,1+modt:684+modt,:);
set(DrawBkgHdl,"CData",newBkg_C)
end
3 绘制石块并移动
其实是5个石块来回变位置,当一个石块位置减小到负数就把数值增加并重新绘制
stonePos=[600;870;1140;1410];
stonePos=[stonePos,randi([90,330],[4,1])];
for i=1:size(stonePos,1)
drawStoneHdl(i)=image([stonePos(i,1)-39 stonePos(i,1)+39],[stonePos(i,2)-20 stonePos(i,2)+20],stone_C,"AlphaData",stone_Alp);
end
function dragongame(~,~)
%这里是之前写的背景部分代码
%。。。。。。。。。。。
%。。。。。。。。。。。
stonePos(:,1)=stonePos(:,1)-20/3;
stonePos(stonePos(:,1)<0,2)=randi([90,330],[1,1]);
stonePos(stonePos(:,1)<0,1)=stonePos(stonePos(:,1)<0,1)+1080;
for ii=1:size(stonePos,1)
set(drawStoneHdl(ii),"XData",[stonePos(ii,1)-39 stonePos(ii,1)+39],...
"YData",[stonePos(ii,2)-20 stonePos(ii,2)+20]);
end
end
4 绘制船并创建鼠标回调
boatPos=[380,200];
DrawBoatHdl=image([boatPos(1)-75 boatPos(1)+75],[boatPos(2)-50 boatPos(2)+50],boat_C,"AlphaData",boat_Alp);
set(gcf,"WindowButtonMotionFcn",@moveBoat,"tag","mov")
function moveBoat(~,~)
xy=get(gca,"CurrentPoint");
temp_y=xy(1,2);
temp_y(temp_y<100)=90;
temp_y(temp_y>340)=330;
boatPos=[380,temp_y];
set(DrawBoatHdl,"YData",[temp_y-50 temp_y+50]);
end
5 碰撞判断函数
function flag=judge(Bpos,Spos)
flag1=abs(Bpos(1)-Spos(:,1))<80;
flag2=abs((Bpos(2)+35)-Spos(:,2))<30;
flag3=flag1&flag2;
flag=any(flag3);
end
dragongame函数做如下改写
function dragongame(~,~)
%这里是之前一大堆代码
%。。。。。。。。。。
%。。。。。。。。。。
%。。。。。。。。。。
if judge(boatPos,stonePos)
stop(game)
set(gcf,"WindowButtonMotionFcn",[]);
text(50,200,"游戏结束","FontSize",54,"Color","w","tag","txt")
end
end
6 完整代码
function dragonBoat
Mainfig=figure("units","pixels","position",[50 100 760 400],...
"Numbertitle","off","menubar","none","resize","off",...
"name","dragonBoat");
axes("parent",Mainfig,"position",[0 0 1 1],...
"XLim", [0 760],...
"YLim", [0 400],...
"NextPlot","add",...
"layer","bottom",...
"Visible","on",...
"YDir","reverse",...
"XTick",[], ...
"YTick",[]);
[bkg_C,~,~]=imread("river.png");
[boat_C,~,boat_Alp]=imread("boat.png");
[stone_C,~,stone_Alp]=imread("stone.png");
DrawBkgHdl=image([0 760],[0 400],bkg_C);
stonePos=[600;870;1140;1410];
stonePos=[stonePos,randi([90,330],[4,1])];
for i=1:size(stonePos,1)
drawStoneHdl(i)=image([stonePos(i,1)-39 stonePos(i,1)+39],[stonePos(i,2)-20 stonePos(i,2)+20],stone_C,"AlphaData",stone_Alp);
end
boatPos=[380,200];
DrawBoatHdl=image([boatPos(1)-75 boatPos(1)+75],[boatPos(2)-50 boatPos(2)+50],boat_C,"AlphaData",boat_Alp);
t=0;
tempBkg_C=[bkg_C,bkg_C];
fps = 20;
game = timer("ExecutionMode", "FixedRate", "Period",1/fps, "TimerFcn", @dragongame);
start(game)
text(10,20,["已前进",num2str(t),"米"],"FontSize",14,"Color","w","tag","txt");
set(gcf,"WindowButtonMotionFcn",@moveBoat,"tag","mov")
function dragongame(~,~)
t=t+6;
modt=mod(t,720);
newBkg_C=tempBkg_C(:,1+modt:684+modt,:);
set(DrawBkgHdl,"CData",newBkg_C)
stonePos(:,1)=stonePos(:,1)-20/3;
stonePos(stonePos(:,1)<0,2)=randi([90,330],[1,1]);
stonePos(stonePos(:,1)<0,1)=stonePos(stonePos(:,1)<0,1)+1080;
for ii=1:size(stonePos,1)
set(drawStoneHdl(ii),"XData",[stonePos(ii,1)-39 stonePos(ii,1)+39],...
"YData",[stonePos(ii,2)-20 stonePos(ii,2)+20]);
end
set(findobj("tag","txt"),"String",["已前进",num2str(t),"米"]);
if judge(boatPos,stonePos)
stop(game)
set(gcf,"WindowButtonMotionFcn",[]);
text(50,200,"游戏结束","FontSize",54,"Color","w","tag","txt")
end
end
function moveBoat(~,~)
xy=get(gca,"CurrentPoint");
temp_y=xy(1,2);
temp_y(temp_y<100)=90;
temp_y(temp_y>340)=330;
boatPos=[380,temp_y];
set(DrawBoatHdl,"YData",[temp_y-50 temp_y+50]);
end
function flag=judge(Bpos,Spos)
flag1=abs(Bpos(1)-Spos(:,1))<80;
flag2=abs((Bpos(2)+35)-Spos(:,2))<30;
flag3=flag1&flag2;
flag=any(flag3);
end
end
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